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Tutorials
Bryce Into Mojo

  • Introduction

    This tutorial will cover exporting terrain and image map information from Bryce 5 and importing it into MojoWorld 3 Standard/Professional. This image is a Bryce render of a terrain and diffuse coloring that will be used in this tutorial:

  • Bryce 5 Export - Terrain Data

  • Bryce 5 Export - Texture Map Data

  • MojoWorld 3 Import

  • The Land Shape Texture

  • The Land Material Diffuse Color Texture

  • Manually Applying A Texture Map - Bump to Displacement

  • Scaling the Displacement

    When Bryce exports a bump map, it's as a greyscale image in 256 shades of grey. It treats the mid-tone grey as zero. MojoWorld interprets black as 0 and white as 1. The displacement amount is measured in meters. This allows the displacements to be very accurately scaled in the Input Curve in this texture leaf.

    Here is the Input Curve for an example bump map.

    The Min / Max Input values are left at 0 and 1 respectively, as those correspond to black and white in the bitmap node. The center point isn't required, it's just there to show how an input of 0.5 is mapped to 0. The Min and Max Outputs correspond to the amount of displacement, in meters. Negative values push the terrain's surface out and positive values push the terrain in. The curve is inverted so that the white areas of the bump map correspond to pushing the terrain out. The range of -5 to 5 was chosen based on the size of the Parameter Bomb. This particular Parameter Bomb measures approximately 300 meters on a side, so the 10 meter range is around 1/30th of the whole Parameter Bomb. 30 meters would be a suggested maximum for an area of this size.

    Here's a completed render of the terrain with a different diffuse color map and a bump map: